Environment Modelling for Project Dagger. The dungeon design was a "remake" of my previous artwork "Imperial Prison".
Environment Basemesh being done in Sketchup, then going through high pass detail on Blender. Then it was put inside Engine ( Unity 2019 ).
I was following the modular practice Skyrim had on their dungeon meshes, by doing a 4 way, 3 way, 2 way , and corner modules system.