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Dying Light : The Left Behind, Quest Area "Water for the People"

The plan is to make a quick short mission as a level design tests and training. The mission goal is pretty simple, turn on the generators to get the dam working again to supply the left behind settlers of Harran. The Design of the dam was inspired from some dried dam photos and references, as well as from some locations of Fallout 4. The open space layout allows movement although it also allows more crowds and a huge demolisher to be placed strategically to overcome the players by throwing rocks towards the player. The map design also follows the topography of northern Harran which is steep and rough. The Focal point of the composition is clearly visible once player enters the area, the Giant tree guides the player eyes direction and the Dam behind it is an obvious focal point to where player should go, The decision of using water on the ground is to slow down player movement, that player cannot sprint while on water. Some parkouring points also present, to give player the advantage.

The focal Point ( Tree, Dam, Crane, on one axis )

The focal Point ( Tree, Dam, Crane, on one axis )

From this checkpoint, after exiting narrow tunnel the giant tree guides the player, the bus also act as an accent of visual interest.

From this checkpoint, after exiting narrow tunnel the giant tree guides the player, the bus also act as an accent of visual interest.

The area where player will meet a technicians, that will task the player to find the key to unlock the generator room. The location of the key will not be given, instead player will given clues and free to explore the contained zone for key

The area where player will meet a technicians, that will task the player to find the key to unlock the generator room. The location of the key will not be given, instead player will given clues and free to explore the contained zone for key

The View from the dam looking back

The View from the dam looking back

Gun is hidden in a place that will only be found by player that have sense of exploration

Gun is hidden in a place that will only be found by player that have sense of exploration

In Editor

In Editor

THe enemy composition is pretty dense, combined with the muddy water that slows player movement the map became dangerous

THe enemy composition is pretty dense, combined with the muddy water that slows player movement the map became dangerous

The Plan Sketch on early phase.

The Plan Sketch on early phase.