The plan is to make a quick short mission as a level design tests and training. The mission goal is pretty simple, turn on the generators to get the dam working again to supply the left behind settlers of Harran. The Design of the dam was inspired from some dried dam photos and references, as well as from some locations of Fallout 4. The open space layout allows movement although it also allows more crowds and a huge demolisher to be placed strategically to overcome the players by throwing rocks towards the player. The map design also follows the topography of northern Harran which is steep and rough. The Focal point of the composition is clearly visible once player enters the area, the Giant tree guides the player eyes direction and the Dam behind it is an obvious focal point to where player should go, The decision of using water on the ground is to slow down player movement, that player cannot sprint while on water. Some parkouring points also present, to give player the advantage.